DRAWBMP
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Description
- Displays - draws - a bitmap that has been loaded with loadbmp or captured with getbmp to a graphics window or graphic-box control at the upper left coordinates of x and y.
Syntax
- #handle.ext "drawbmp name x y"
Hints
- As long as a bitmap image remains in memory, it can be drawn to as many graphics windows or graphic-boxes that you wish.
- This is not the same as images that are flushed and saved to a graphics segment. In that case, even with the image unloaded, you can still resize, minimize, or cover a window without the loss of the graphics.
- These commands are generally used when working with bitmaps:
Example
'Run this example from the main JustBASIC program folder so 'the bmp\subfolder and bmp image are accessible. loadbmp "copyimage", "bmp\copy.bmp" open "Loadbmp Test" for graphics as #main #main "trapclose [quit]" print #main, "drawbmp copyimage 10 10; flush" wait [quit] unloadbmp "copyimage" close #main end
Useful Procedures
' Place a useful function using this keyword here