LOADBMP
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Description
- Retrieves a bitmap image stored on disk as "filename.bmp" and places it in memory. The program may then use the image by calling on its alias, "name".
Syntax
- loadbmp "name", "filename.bmp"
Hints
- When moving bitmaps to and from the disk, both the "name" and "filename.bmp" are required for reference.
- When displaying the images within the program, refer to the "name" only. For this reason, when possible, choose a name that represents the image (such as "copyimage") so the code will be easier to follow.
These commands are generally used when working with bitmaps:
Example
'Run this example from the main JustBASIC program folder so
'the bmp\subfolder and bmp image are accessible.
loadbmp "copyimage", "bmp\copy.bmp"
open "Loadbmp Test" for graphics as #main
#main "trapclose [quit]"
print #main, "drawbmp copyimage 10 10; flush"
wait
[quit]
unloadbmp "copyimage"
close #main
end
Useful Procedures
' Place a useful function or sub using this keyword here