Description
- In a graphics window or graphic-box, REDRAW refreshes the screen, causing flushed drawing segments to be redrawn.
- Caution - Any drawn items that have not been flushed will not be redrawn and will be lost.
- Some additional commands used with the display of graphics:
- segment
- delsegment
- cls
- discard
- flush
Syntax
- This command is NOT case sensitive.
- Redrawing all undeleted segments:
- #handle "redraw" - a graphics window
- #handle.ext "redraw" - a graphicbox
- Redrawing a segment by its named ID number:
- #handle "redraw "; segIDNum
- #handle.ext "redraw "; segIDNum
- Redrawing a segment by name:
- #handle "redraw segmentName"
- #handle.ext "redraw segmentName"
Hints
- Retrieving idNum. See segment for how to retrieve segment id numbers.
- Segment name. See flush for how to save and name the current segment.
- Display order. Redrawing all undeleted segments will place the segments in the original order in which they were drawn. (This is called the Z order). Redrawing a named segment will place that segment to the front of the screen.
Example
An example of the command in a graphics window.
nomainwin
WindowWidth=400
WindowHeight=300
open "Redraw Demo" for graphics_nsb_nf as #g
#g "trapclose [quit]"
'put the pen down and place it
#g "down; place 200 130"
'draw a green circle
#g "color green; backcolor green; circlefilled 50"
'save work so far
#g "flush circle"
'change color and draw a box
#g "color red; size 2; place 140 70"
#g "box 260 190"
'save the box
#g "flush box"
'draw an ellipse but don't flush the current segment
#g "home; color blue; backcolor blue; ellipsefilled 50 25"
confirm "Do you want to remove the circle?"; yn$
if yn$="yes" then #g "delsegment circle"
'issue a redraw to update the display
#g "redraw"
'notice that the ellipse was not redrawn because
' that segment was not flushed
'make graphics stick
#g "flush"
wait
[quit]
close #g
end
Useful Procedures
' Place a useful function or sub using this keyword here